![]() ![]() and not Lepers, Crusaders & Bounty hunters. The Prophet hangs around the 4th rank the entire time, So bring heroes that can reach there, like Hellion, Grave Robber, etc. Bring 4 holy waters & use them on your Heroes just before the fight, as this increases the chance of resisting the siren's call. Can be devastating if you don't pay attention to your party compisition. The Siren - can "tempt" your heroes to the enemy's side for a few turns. ![]() Please consider giving it a second go, its really fun imo.You should decide for yourself which boss to do next, but here's a very basic summary o/t remaining bosses: (obviously, don't read if you don't want spoilers, but i'm assuming you do) I could say more, but I already wrote a small paragraph. Other than that, try not to get attached to your dudes. This game is all about being prepared honestly, like don't bring classes that bleed to the Ruins, because Skeletons have very high bleed resist. Jester, Crusader, and Hound Master are all stress Healers. Lastly, unless you want to be risky, bring a "Stress Healer" to remove stress from your Heroes. ![]() Vestal and Occultist are the two real "main" healers, but a lot of the different characters have good "budget" healing abilities that will help in a pinch. If I could give you some very general tips, if you ever play again, focus on killing enemies that inflict stress, and always know your healers. In fact, in agreement with the lad above me, "tips and tricks" guides make this game MUCH easier. ![]() Seriously, it gets so much easier to look at the wiki for the game so you don't get sacked by stuff you could not see coming. Honestly, going into Darkest Dungeon blind is what makes the game so hard. ![]()
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